Ability strategy analysis: Magic reflect

in voilk •  9 days ago

    Ability strategy twitter.png

    Introduction

    This week ability deep dive Magic reflect. Directly i can think of my number one unit. While i like to play magic often I also expect other that has that as their favorite attack type. Therefor i like the magic reflect ability a lot.

    Ability

    When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker.

    Official ability information from splinterlands: List abilities

    Synergies / strategy

    Abilities benefits
    Amplify - Amplify gives magic reflect a +1 return damage.
    Consider adding a unit with this ability in your lineup - especially in a place where they would be targeted for snipe.

    Weapons training - Some unit like my favorite does not have attack of it self this boost that specific magic reflect unit huge.

    Be aware of abilities
    Reflection shield - if a opponent has reflection shield magic reflect damage is absorbed
    Void - Void reduced the return damage of the magic reflect often absobed fully.

    Ruleset benefits
    Wands out - With this rule set you know that magic will appear in the battlefield. Therefor every magic reflect unit is useful.
    Up to Eleven - Amplify increases damage from magic reflect by 1.




    Select / favorite

    This week it was not that hard to choose a number one. there is one card that i use very often...
    That is also confirmed by my stats:

    image.png

    And also my best performing battles with minimal 50 battles:

    image.png

    There it is my number one magic reflect unit. Magic reflect is also the ability why i like to chose it. Often combined with Grandmaster Rathe. Now with all the weapon training units this can be buffed so it can attack, this makes it even more valuable.

    Strategy

    Medium / High mana battle normally not that great for the the Pelacor Conjurer. Even in these matches i sometimes chose it. its also hard to hit with 5 speed and flying.
    We need some flying units because of the earthquake, also now a day i like to play with sacrifice units with martyr so others are boosted specially when born again is in the mix.

    Rulesets

    Born Again:
    All unit will be resurrected once. Nice to combo with martyr unit that will be forced to be killed first. Combine this with another resurrect unit and you are set to have some buffed units.

    Are You Not Entertained?:
    With this rule set you may use one gladius unit. These unit have the important bloodlust ability.

    Earthquake:
    All non flying units will receive 2 damage. Note that you can bring down flying units with the snare ability.

    The Lineup

    Summoner

    CardReason
    If you are following this series you have often see my favorite summoner. So versatile!!

    Monsters Lineup

    #1#2#3#4#5#6

    Pelacor Conjurer (lvl 10)
    Star of this week. Just look at the abilities i often choose it for the magic reflect but also the speed in combination with the flying and phase makes it a very strong unit even it cannot attack.
    In this match i will pair it with Aves Sturgis so it gets 3 magic damage 🤯


    Aves Sturgis (lvl 4)
    Important unit in this match. This buffs my Pelacor Conjurer with 3 damage. Not that much health so when it is hit it will die quickly.


    Adelade Brightwing (lvl 4)
    Another important unit that needs to resurrect my Iziar for the second time when its killed. So Iziar can boot its adjacent units twice.


    Djinn Renova (lvl 6)
    Damage dealer that also heal the backline. This is the first unit that need to buffed twice by Iziar.


    Iziar (lvl 3)
    Yet another imporatant unit the needs to buff some of my units. It has taunt so the most damage should go towards this unit first.


    Pelacor Arbalest (lvl 8)
    The second unit that needs to be buffed by Iziar. This will do 10 damage every round when its fully buffed by Iziar.

    The Battle

    Reference

    Link to the battle:
    Link to battle

    Rounds


    Start :

    image.png
    Lets go... Some similarity but also some major differences in the team selection. Her Uriel the Purifier is a strong unit in the front, but it can only attack every other round. I like what is see with the units that first need to attack my Iziar.
    As i see it now her resurrect will be "waisted" on the first units and not on the Venari Marksrat.
    The Pelacor Conjurer will do nice magic reflect for both team only mine is better buffed by Aves.


    Round 1:

    image.png
    Did not expect to kill the Uriel the Purifier already in the first round. The damage done to my Iziar. first round and it looking good.


    Round 2:

    image.png
    Resurrect waisted on the Uriel the Purifier the match is imo already decided in this round.
    I forgot about the earthquake so that was her strategy the Venari Marksrat needed to be killed first by the earthquake. That failed luckily for me.


    Round 3:

    image.png
    First boost by my Iziar is done. some magic reflect done on both side of the battle field showing of the Pelacor Conjurer.


    Round 4:

    image.png
    I think my second boost of my Iziar is not reached and also not needed. My team is still standing very strong.


    Round 5:

    image.png
    Match is over now her ranged attack unit is in the front. Love my Pelacor Conjurer and my Iziar


    Round 6:

    image.png
    Vicotory!


    Conclusion

    Love to see when you chose a team perfect for the job. lately in modern its hard i my win percentage is not that high anymore.
    Magic reflect is very useful ability that can be the worst nightmare for the magic attack units.

    Previous ability strategy posts

    Below you will find references to the other ability strategies / analysis posts.

    Abilitypost
    AfflictionAbility post: Affliction
    AmplifyAbility post: Amplify
    BackfireAbility post: Backfire
    BlastAbility post: Blast
    BlindAbility post: Blind
    BloodlustAbility post: Bloodlust
    CamouflageAbility post: Camouflage
    ConscriptAbility post: Conscript
    Close RangeAbility post: Close Range
    CleanseAbility post: Cleanse
    CrippleAbility post: Cripple
    DeathblowAbility post: Deathblow
    DemoralizeAbility post: Demoralize
    DispelAbility post: Dispel
    Divine ShieldAbility post: Divine Shield
    DodgeAbility post: Dodge
    Double StrikeAbility post: Double Strike
    EnrageAbility post: Enrage
    FlyingAbility post: Flying
    ForcefieldAbility post: Forcefield
    FuryAbility post: Fury
    Giant KillerAbility post: Giant Killer
    HalvingAbility post: Halving
    HeadwindsAbility post: Headwinds
    HealAbility post: Heal
    Tank HealAbility post: Tank Heal
    ImmunityAbility post: Immunity
    InspireAbility post: Ispire
    Knock OutAbility post: Knock Out
    Last StandAbility post: Last Stand
    Life LeechAbility post: Life leech
    Magic Reflect

    That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.

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