This post was made as entry for Community Engagement Challenge
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With Splinterlands having hundreds of cards, there will be ones that seemed underwhelming especially if you're not aware of what they do. This is not the case for most of them and some of these underrated cards can also be used to win you games in right circumstances.
The top 3 cards I will list below are not only underrated but also ones that can be called "Win Conditions." Protect these units from harm and they can carry you to victory!

Top 3: Pelacor Arbalest

Mana: 6 | Rarity: Common |
Damage: 3 range | Armor: 0 |
Speed: 3 | Health: 5 |
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Why is this card underrated?
This card was my latest post and one that is seemingly most underrated in Life element. Range units have the most disadvantage in the game based on their attack type. Just like melee, they can miss and missing one attack can lose you games. Unlike magic attack, this cannot attack if it gets in front which means you must have a solid tank to make sure this unit doesn't get to that situation.
On the upside, with Double Strike ability, each upgrade in its attack will increase its overall damage by 2 because it does two attacks per round. You get to attack two 4 range instead of two 3 range totaling to 8 attack instead of 6. If you use him in the right rule sets, he can be a win condition for your games.
What is the best Rule Set for this card
![]() All units have Blast (deals an additional 50% damage to units adjacent to the target, rounded up). |
The best Rule Set for Pelacor Arbalest is Explosive Weaponry. The Blast ability you gain from this rule set can be applied per attack which complements Double Strike ability. For each attack, your Pelacor Arbalest will do a blast attack dealing multiple attacks to multiple units each round. If your enemy isn't prepared, even if you don't kill their main tank, you are sure to do damage to their back row from the Blast damage. |
Top 2: Arachne Weaver

Mana: 5 | Rarity: Epic |
Damage: 2 magic | Armor: 0 |
Speed: 2 | Health: 7 |
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Why is this card underrated?
Arachne Weaver is probably one of the most powerful cards in the game and yet not a lot of players use her. Death element lacks Tank Heal and Triage abilities which makes them lose a lot on defensive type strategies. This problem is solved by Arachne Weaver.
Arachne Weaver has an ability called "Corrupted Healing" which not only heals one but every single unit you have except for Arachne Weaver. If that's not enough, instead of the usual 30%, she heals your team for 70% which is twice the effect of Tank Heal and Triage.
If you can combine her with Lorkus or Lily Shieldpaw and you can have a really good win condition for your team. As long as this unit is alive, he can single handedly keep your team alive making her one of the best healers in the game.
What is the best Rule Set for this card
![]() The initial Health of all Units is equal to that of the Units on either team with the highest base Health |
The best rule set for Arachne Weaver is Equalizer. With this rule set, every card you have becomes a tank. The increased health works really well with Corrupted Healing and also eliminates the problem of Arachne Weaver being eliminated early in the game. Some other notable rule set is Fog of War. This rule set is really good for healers. You can position your healers as the last unit and since there is no Sneak, they can be really safe and you can maximize your heals for the battle. |
Top 1: Vulguine

Mana: 2 | Rarity: Rare |
Damage: 3 melee | Armor: 0 |
Speed: 0 | Health: 4 |
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Why is this card underrated?
The most underrated unit in this game is Vulguine. Ever since I played Splinterlands, I only encountered this unit twice and it's in Diamond. I am not sure if only higher ranked players use hits but that was when I saw him. Vulguine only needs 2 mana to play but since he is a melee unit, he cannot attack unless he is in the front. I think that's the reason why no one plays him.
Vulguine needs a bit of scaling to be good. Because of Scavenger, units died becomes his health. This increases the use of 0 mana units and if they die, it's a free health for Vulguine.
He has Dodge that increases the chance for enemies to miss their attacks and this is increased more by Enrage. At 3 melee and speed on max level, these stats can jump up to 5 when damaged. So, in total, you have a unit that needs 2 mana to play but technically has 5 damage, 5 speed and increasing health throughout the game.
What is the best Rule Set for this card
![]() All units have Opportunity (targets the enemy unit with the least health). |
The best rule set for this card is Equal Opportunity. This rule set makes him a good choice as he can attack while waiting for his turn to be at the front of the battle. Opportunity also prioritizes low health units which means extra health for Vulguine when they die and since he gets extra health for dying units, this also increases the threshold that he would be attacked earlier allowing him to farm health. Other rule sets that is good for Vulguine is anything that allows him to attack as he waits like Super Sneak or Melee Mayhem. I would say that his main weakness is that, waiting for the opportunity to be in the front while you can't really place him there in the beginning because you want Scavenger to farm health first before making him your tank. |

Disclaimer
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About the Author
Hey! I’m Mavis the Muggle, your friendly Splinterlands addict with a slight obsession for all things Harry Potter. 🧙
When I’m not immersed in gaming or wizardry, I’m busy learning new things. Recently, I’ve been having putting a lot of effort and having a blast creating content on Hive so relax!
You can support me by upvoting this post, reblogging, leaving a comment below or by using my Splinterlands referral link.



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