Kha'zi Conjurer: The High Risks High Rewards Card
I love it when a seemingly risky card brings so much benefits to the team. Weighing the pros and cons of a card that may or may not help bring the team to victory is an exhilirating experience. This is what I am loving with Kha'zi Conjurer. With its debilitation yet high stats, it's a total gamble using him in a deck. So with no further ado, let's explore the card's ups and downs and what it can bring to the battle.
Kha'zi Conjurer's Stats
Kha'zi Conjurer is one of the new Rebellion Reward cards that feature a debilitation. Debilitations are abilities that are harmful to allies or gives some disadvantage rule to the team. To compensate for this negative ability, cards that has debilitations got some additional amazing abilities and high stats. For Kha'zi Conjurer, he boasts 6 Ranged attack, 5 Speed, 5 Health and costing only 2 mana at maxed level. It has the following ability and debilitation:
Ability | Name | Description |
---|---|---|
Piercing | Attainable at Level 3, Kha'zi damages the Health of the enemy with the excess from the target's armor. | |
Incendiary | This debilitation applies Burning status to adjacent allies beginning Round 2. Its chance of spreading Burning is 33% and Burned allies loses 2 Health every turn. |
Looking at the level progression, Khazi has 4 ranged damage at the get go with the Incendiary. This is good for Back to Basics since Incendiary will be removed. Just note that it's Health will decline from Level 4 onwards balancing it with the increase in Ranged attack.
The Battle In Question
See how devastating Khazi is specially at the start of the battle. It immediately fires high ranged attack at the enemy tank immensely weakening their front lines. At the middle part of the battle, it causes its adjacent ally - Scorched Fiend to die because of burning. But it still redeems itself because the battle is won.
See the whole battle here:
Battle Link:
https://splinterlands.com/battle/sl_1cc26116ac3a410259829869712f53ae?ref=jabeesaints
Video Format:
Closing
Overall, Kha'zi Conjurer is an ally you can count on with its huge stats. Just be careful on placing it. I usually place it at the end, with some useless or Martyr card beside it. Do you have any good battles with Kha'zi Conjurer? Share it here.
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Sources: Splintercards, Splinterlands