Social Media Challenge - My Super Sneak Strategy

in voilk •  5 months ago

    super sneak.jpg

    Hello dear Splinterlands community, it is time for the Social Media Challenge once again! Today I would like to show you my favourite battle strategy for the Super Sneak ruleset.

    In this ruleset, all melee monsters, except for the frontline tank, attack the last position. It is safe to anticipate that your opponent will load his bases with melee monsters to do just that. It is also necessary to keep in mind, that your opponent may ignore the ruleset and concentrate on attacking your frontline with lots of magic monsters instead. So for me there are three pasts to the Super Sneak strategy: a strong frontline defense (preferably with a Taunt), debuffing my opponent’s melee power with Demoralize and placing a defensive monster in the last position with either Shield, Thorns or Retaliate.

    To this end, I am going to show you a fire lineup in a battle with the Super Sneak ruleset. The neutral monsters are available, so I am going to take the opportunity to bring three of them:

    The most commonly used monster with the Demoralize ability is the neutral Disintegrator.

    Screenshot 2024-02-22 at 11-32-49 Splinterlands - Collect Trade Battle!.png

    There is also Legendary Alvar with the same ability and putting both of the in your lineup makes a big difference. Not only do they debuff your opponent’s melee capabilities, they are also important melee attackers to terrorize the enemy’s Backline.

    Screenshot 2024-02-22 at 11-33-15 Splinterlands - Collect Trade Battle!.png


    I really like the Retaliate ability and Dumacke Orc is going to be placed in the backline to hit back at melee enemy monsters.

    Screenshot 2024-02-22 at 11-31-36 Splinterlands - Collect Trade Battle!.png

    I want to make sure that my backline has solid defenses, so I am putting the Forgotten One in last position to retaliate.

    Screenshot 2024-02-22 at 11-32-09 Splinterlands - Collect Trade Battle!.png


    I have a bunch of monsters lined up here with shield and Ferox Defender with Repair is a very useful inclusion in the team in second position.

    Screenshot 2024-02-22 at 11-48-50 Splinterlands - Collect Trade Battle!.png

    And finally, I am going to buff my melee team with Tusk the Wide in anticipation that my opponent will also field a Demoralize monster.

    Screenshot 2024-02-22 at 11-48-35 Splinterlands - Collect Trade Battle!.png

    fire.png

    So now let's take a look at the battle and see how my strategy works out. My opponent did cater for Super Sneak to some extent but also brought magic monsters to attack my frontline, so he used a dual-strategy to attack both ends. I did well to place a Taunt monster in the first position as my opponent fielded 2 strong magic attackers and a 4 range monster for follow. He also bought at least one Demoralize monster, as expected. Let's see how it plays out!

    Screenshot 2024-02-22 at 11-27-38 Splinterlands - Collect Trade Battle!.png

    Round 1 began with a series of buffs and debuffs leaving my team with a clear melee advantage: The Forgotten one maintain a 6 melee attack capacity and the whole team had tons of shield. Tusk the Wide took several hits and the first swipe at the Forgotten One was retaliated. The next three sneak hits on the enemy wore the backline monster down to 1 health. The next attack on the Forgotten One was also swiftly retaliated.

    Screenshot 2024-02-22 at 11-34-29 Splinterlands - Collect Trade Battle!.png

    Round 2 took its toll on Tusk the wide, bringing him down to 1 health. The next blow dealt to the Forgotten One was again retaliated, taking out the enemy backline monster. Then a double blow from the Forgotten One and Dumacke Orc took out the next enemy backline monster, which not only reduced the enemy’s survival chances but also reduced its offensive capabilities to attack my backline. The followed three well targeted hits to take out the next enemy monster and before we knew it, there were only 3 enemy monsters left to deal with. Tusk the Wide took his leave at the end of the round. He did well to defend the frontline.

    Screenshot 2024-02-22 at 11-35-15 Splinterlands - Collect Trade Battle!.png

    Round 3 was for a show of defensive skills by Ferox Defender. My sneak attackers worked away at Djinn Muirat and he bit the dust as the round ended. Two to go!

    Screenshot 2024-02-22 at 11-35-45 Splinterlands - Collect Trade Battle!.png

    Round 4 was a quick final kill with major blows from my team including a trample to seal the deal. Ferox Defender defended firmly and my entire mid and back line were untouched: The Forgotten One, being the primary target in Super Sneak walked off the field with all his health and 4 shield! How did he do that? He is Level 3, imagine how he performs at max level in this situation!

    ⚔WATCH BATTLE⚔

    fire.png

    Well that was a nice little show of force to demonstrate how quickly you can destroy your enemy back-to-front in a Super Sneak ruleset. The strategy to defend the frontline with attention to Taunt against a counter strategy with a magic surprise offensive worked very well, as there were 2 strong magic monsters in the enemy team plus one 4 range protagonist. Although it wasn’t a crucial factor in this particular battle, having lots of shield on my three backline monsters also plays a critical role with Super Sneak, as you don’t have concerns with magic attack back there (maybe Rebellion has a magic Sneak but I don’t care to go and find out).

    In the Super Sneak ruleset it is easy to forget to adequately defend your frontline, while you are concerned with what is going on at the other end. I learned the hard way by being outsmarted countless times, when my opponents wiped out my frontline in a flash so that it didn’t matter one bit how well I defended my backline. The conclusion was: look both ways in Super Sneak

    Thanks for reading and see you round like a hotdog!

    fire.png

    WHAT IS SPLINTERLANDS?

    Splinterlands is an autobattle digital card game on the Hive blockchain. The playing cards are NFTs, therefore they belong to you and you can trade, transfer or delegate them as you please. All you need to move cards and other ingame assets around is a Hive Keychain login. There are three types of battles you can play: ranked battles, brawls and tournaments. Every battle you win brings rewards, including SPS and/or loot chests containing cards, potions, packs and merits. The ingame currency is DEC and the governance token is SPS. For gladiator packs you need to earn merits through brawls and loot chests. Tournaments can bring you stacks of SPS if you play well. There are several third party card markets, including Peakmonsters.com and the best places to learn to play are PeakD and YouTube.

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