Kelan Gaines: A great card for all levels of play.

in voilk โ€ข  29 days ago

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    ๐Ÿ‘‹๐Ÿ”ฅ Hello, Splinterlands Friends and Family!

    For this week's Splinterlands Social Media Challenge, we're diving into a card review of the current star of the Voucher Shop: Kelan Gaines! ๐Ÿง™โ€โ™‚๏ธ๐Ÿ’ฅ

    You can currently grab this card from the voucher shop, and at first glance, it looks like a solid addition to your lineup. But is it really worth it? ๐Ÿค”

    Letโ€™s explore its strengths and weaknesses together in this post! ๐Ÿงฉโš”๏ธ

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    ๐Ÿงฉ Introduction:

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    ๐ŸŽŸ๏ธ Voucher Shop

    The exclusive "LYRA & LORNโ€™S" Shop (aka the Voucher Shop) is one of the latest additions to the game, made possible through a DAO vote. ๐Ÿ—ณ๏ธ

    It came as part of a compromise: instead of using Vouchers to get discounts when buying packs in the regular shop, players now get access to exclusive items, currently, that means new cards! ๐Ÿƒโœจ

    Here's how it works:

    • Every 4 to 5 months, the team releases a brand-new card for the current set at a fixed Voucher cost.
    • This gives Vouchers real utility ๐Ÿ’ฐ and helps maintain their value over time ๐Ÿ“ˆ.

    As part of the deal, Vouchers wonโ€™t be usable for bonus packs in the upcoming Conclave Arcana set sale.
    This means players will need more DEC ๐Ÿ’Ž to buy the same amount of CA packs, removing some DEC selling pressure from the market. In exchange, we get new cards directly into the ecosystem.

    ๐Ÿ‘‰ Personally, I think this is a fair trade. We lose a discount but gain cool new cards for Vouchers, basically the same idea, just in a different form! โš–๏ธ๐Ÿ”ฅ

    Even though it might be interesting in this point I wont cover Kelan Gaines price point in Dollar terms since the card came out a week ago and its price is yet to settle. We can discuss that on a later post.

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    ๐Ÿ” Kelan Gaines: Card Review Level by Level

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    As always, let's start with an analysis of the card league by league. ๐Ÿ“Šโš”๏ธ


    ๐Ÿฅ‰ A. Bronze Level

    At Bronze level, Kelan Gaines is a very strong and unique option for 8 mana. At level 2, the card gains the Phase ability, allowing it to dodge Magic attacks like they were physical. Combined with its impressive 5 Speed, this makes it a great asset. It also comes with 6 Health and Snipe, which is always useful to surprise your enemyโ€™s backline. Overall, this card makes for a great off-tank and can even hold the frontline if needed. ๐Ÿ’ช๐Ÿง™โ€โ™‚๏ธ

    • ๐Ÿ”น Mana Cost: 8
    • ๐Ÿ”ฎ Stats: 2 Magic Attack, 5 Speed, 6 Health
    • ๐Ÿ’ฅ Abilities: Snipe, Phase

    ๐Ÿ’ก For Bronze, this card delivers excellent value for its cost. ๐Ÿ”ฅ


    ๐Ÿฅˆ B. Silver Level

    At Level 4, the card becomes even stronger with the addition of the Backfire ability. ๐Ÿ’ฅ Whenever an enemy misses Kelan Gaines, it returns 2 damage, which is huge given its high speed and Phase. Now Kelan not only dodges like a ninja but punishes those who fail! ๐ŸŒ€โšก

    It still plays a similar role to the Bronze version but just way more effective.


    ๐Ÿฅ‡ C. Gold Level

    At Gold level, Kelan gains +1 Magic Damage, taking it to 3. While this upgrade is helpful, it doesnโ€™t unlock any new abilities. It's a modest but welcome boost to its overall performance.

    The card was already solid at Silver, so this just keeps it relevant in the meta, although its relative strength compared to other high-level cards starts to level off here.


    ๐Ÿ’Ž D. Diamond / Champion Level

    At Max Level, Kelan Gaines becomes a beast with the addition of Double Strike and +1 Speed. ๐Ÿ‰๐Ÿ’จ This allows it to attack twice per turn with Magic Damage, which is no joke when paired with Backfire and Phase. It becomes an offensive AND defensive threat thatโ€™s hard to hit and punishes mistakes.

    ๐Ÿง  Final Stats at Max Level:

    • ๐Ÿง™ 3 Magic Damage
    • โšก 6 Speed
    • โค๏ธ 9 Health
    • ๐ŸŽฏ Snipe
    • ๐ŸŒช๏ธ Phase
    • ๐Ÿ” Backfire
    • ๐Ÿ’ฅ Double Strike

    ๐Ÿ”ฅ Overall, Kelan Gaines is a solid 8-mana card with great synergy, strong survivability, and *high damage potential, especially at higher levels.

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    ๐Ÿ›ก๏ธ II. Card Strength Overall & the Current Meta

    Thereโ€™s one important point we havenโ€™t covered yet: Kelan Gaines is quite unique in that it can be used in both the Dragon and Death Splinters. ๐Ÿ‰๐Ÿ’€

    This is significant because the Dragon Splinter usually requires another Splinter to be played. So, when used with a Dragon Summoner, Kelan becomes playable in nearly any team composition, greatly boosting its versatility and value.

    ๐Ÿ” Meta Analysis:

    • Kelan hits hard thanks to Double Strike, but like all magic damage dealers, it's vulnerable to Silence (which reduces Magic Damage by 1).
    • However, since it's also a Death card, it can be paired with Lorkus, who:
      • ๐Ÿงช Boosts its Magic Damage by +1
      • ๐Ÿง›โ€โ™‚๏ธ Grants Lifesteal, turning Kelan into a really high healthy powerhouse.
      • With high Speed, Phase, and Backfire, this combo makes Kelan incredibly hard to take down, especially as its health grows each round.
    • But since the unit has no amor if you manage to hit him a few times he will die fast.

    โš–๏ธ Overall Verdict:

    Kelan Gaines is a top-tier pick for the current meta.

    • โœ… Versatile: Usable in multiple Splinters
    • โœ… Scales well: Strong at all levels of play, but for different reasons
    • โœ… Synergistic: Abilities like Phase, Backfire, and Double Strike work perfectly together
    • โœ… Meta-compatible: Fits into a variety of rulesets and team comps

    At lower levels, it stands out due to its Speed + Survivability, and at max level, it becomes a high-damage, evasive, and self-sustaining threat.


    ๐Ÿ‘€ Coming Up:

    Letโ€™s dive into a match where Kelan Gaines played a pivotal role in securing victory! ๐Ÿ†๐Ÿ’ฅ I played this match against my good friend @royaleagle and that's one of the reasons I decided to feature it!

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    ๐Ÿ† Match Preparation

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    ๐ŸŽฎ Watch the full battle here!


    โš”๏ธ The Ruleset

    This was a 41-mana battle featuring three impactful rulesets:


    ๐ŸŒ€ What Doesnโ€™t Kill You
    All units gain Enrage, granting bonus Speed and Melee Attack when damaged.

    ๐Ÿ’ก This favors high-speed units and makes battles even more unpredictable once damage is taken.


    โ™ป๏ธ Even Stevens
    Only monsters with even mana costs are allowed.

    ๐Ÿ” This restricts team composition and increases the value of versatile even-cost cards like Kelan Gaines.


    ๐Ÿ”ฅ Ferocity
    All units gain Fury โ€” double damage vs. units with Taunt.

    ๐Ÿšซ This discourages use of Taunt monsters and pushes players toward alternate strategies.


    ๐Ÿ›ก๏ธ The Lineups

    ๐ŸŸฆ My Team

    Summoner1st2nd3rd4th5th6th
    Lux VegaArkemis the BearShadow SnitchRiftwingSkok DuskblightWill-o-WispWeirding Warrior

    ๐Ÿง  Strategy: A classic Death build focused on durability and synergy.

    • Skok powers up Will-o-Wisp and Riftwing.
    • Riftwing becomes dangerous when enraged, evading attacks and growing stronger via Scavenger.
    • Will-o-Wisp adds Silence support to reduce enemy Magic damage.

    ๐ŸŸฅ Opponentโ€™s Team

    Summoner1st2nd3rd4th5th6th
    Astral EntityCursed WindekuKelan GainesAhna-Chei BotanistSkok DuskblightClockwork AideNight Stalker

    ๐Ÿง  Strategy: A similar Death team with **Skok buffing Ahna-Chei Botanist and Clockwork Aide.

    • Astral Entity adds Resurrect and Dodge, boosting evasiveness.
    • Kelan Gaines is the main carry, backed by buffs and positioned to deal massive, continuous magic damage with Double Strike.
    • The enemy team damage is all over the place which is most of the times not ideal.

    ๐ŸŽฌ The stage is set!
    Both sides came prepared for a grueling standoff, now letโ€™s see how Kelan Gaines performs under pressure! ๐Ÿ”ฅ

    ๐ŸŽฌ Battle Breakdown

    Weโ€™ve seen the lineups, now letโ€™s dive into the key moments of the match.


    ๐ŸŒ€ Turn 1: Setting the Stage

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    Right off the bat, things start getting spicy.
    Every unit on my team gets Blinded, and all enemy monsters have Dodge. Thatโ€™s a stacked evasion combo:

    • ๐Ÿ”น Blind = -15% accuracy
    • ๐Ÿ”น Dodge = +25% chance to avoid Melee & Ranged
    • ๐Ÿ”น And many enemies already have high speed...

    ๐ŸŽฏ Hitting anything becomes a challenge โ€” a brutal situation in an Enrage ruleset where speed spikes are game-deciding.


    โŒ Critical Moment

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    This miss by Arkemis the Bear against a slower Cursed Windeku was the turning point.

    • One missed attack allowed Windeku to survive Turn 1.
    • That survival meant Windeku was alive in turn 2 even after other units managed to kill him because it was revived.
    • Result: even though the enemy frontline was weaker than mine it managed to survive longer.

    This minor event snowballed into massive consequences ๐Ÿ˜ฉ


    โš”๏ธ Turn 2: Momentum Shifts

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    Damage flies from both teams, but history repeats itself...

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    ๐Ÿ” Another key miss by Arkemis โ€” AGAIN vs Windeku โ€” seals my fate.
    Eventually I get the kill, but itโ€™s too late. And just thenโ€ฆ

    ๐Ÿ’ฅ Kelan Gaines steps up.


    ๐Ÿงจ Turn 3: Kelan Dominates

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    With Windeku finally down, Kelan takes the frontline.

    Meanwhile:

    • My backline suffers from Night Stalkerโ€™s precision attacks.
    • Riftwing, though making itself quite strong thanks to Scavenger, starts taking heavy hits.

    And then...

    Kelan becomes untouchable:

    • 11 Speed
    • Dodge
    • Blind
    • Phase

    ๐Ÿคฏ Even my fastest units canโ€™t land a hit. Kelan not only soaks damage by being really hard to hit, he also he dishes it out a lot of damage with Double Strike magic that never misses.

    By now, Riftwing's valiant efforts aren't enough. The enemy has momentum, and it snowballs fast.


    ๐Ÿ’ก Final Thoughts

    I'll admit, I donโ€™t love sharing losses ๐Ÿ˜…
    But this match was a masterclass in Kelan Gaines utility, and it deserves the spotlight.

    Despite some bad RNG and crucial misses early on, I believe the enemy build had a consistent edge:

    • Great synergy with Astral Entity + Dodge
    • A tough frontline that survived just long enough
    • Kelan as both a carry and a tanky closer

    ๐Ÿ”ฅ Why Kelan Gaines Shined:

    • Reliable Magic damage that bypasses Armor
    • Double Strike = 2x consistency
    • Scales defensively thanks to speed-based evasion
    • Backfire synergy with Enrage and Blind

    Even without a buffing summoner like Lorkus, Kelan held the line, closed the game, and looked stylish doing it.


    ๐Ÿ“Œ Takeaway:
    If you're facing rulesets like Even Stevens + What Doesnโ€™t Kill You, donโ€™t overlook Gaines. He can carry games, especially when paired with evasive summoners like Astral Entity.


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    image by @javiss.gif

    ๐Ÿงพ Final Conclusion

    This battle was a tough loss, but also a great learning opportunity. It showcased just how impactful a few missed hits can be in a ruleset where speed and evasion reign supreme. Despite building a strong and well-balanced team, the early misses against Cursed Windeku defined the outcome of the fight and once Kelan Gaines stepped up, there was no coming back.

    What truly stood out was how Kelan Gaines, even without being the centerpiece of a typical combo, became the MVP through sheer evasion and survivability. Backed by Astral Entity, he turned into an evasive monster that was nearly impossible to bring down.

    ๐Ÿ’ก Lesson learned: In high-speed matchups with Blind and Dodge, reliability is everything, and Gaines is as reliable as it gets.

    Win or lose, every match tells a story. And when looking at this one objectively, the enemy had the better chances to win. His team was solid all around, and while I could have snatched the victory with a bit more luck, he definitely deserved the W this time. ๐ŸŽฎ๐Ÿ”ฅ

    Hope to meet you again on the battlefield, @royaleagle, things wonโ€™t go the same way next time ๐Ÿ˜๐Ÿ”ฅ

    Also if you want to check out my latest post you can by clicking the images:

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