SoulKeep - Multiaccounts evil in the flesh

in voilk •  2 days ago

    question to the developers. why initially make a system that encourages multi-accounts?

    in the first season I understood that we were playing the king of the mountain. whoever is at the very top, he skims the cream. however, when the king of the mountain got to L10, then no one liked it. in the end, the king of the mountain was thrown off.

    now the distribution of rewards has shifted towards lower leagues. and this has opened a window of opportunity. i waited until the number of players in L1 became less than 100. and in manual mode played 70 accounts... ru-bot. it was an interesting experience. learned a lot about towers and about survival mode with one tower.

    used only 70 accounts. didn't want to get into the prizes. the goal was just to show a window of opportunity. if i continued to play and get 1k score, then some of the twinks would get into the prizes. but as it is, all the newbies who can play at least a little bit got into the prizes. otherwise half of them don't get into the prizes. and that's unfair.

    everyone got scared. started ringing the alarm. and instead of scolding the developers who didn't foresee such a window of opportunity, everyone started banning bots. and I was playing with my hands.

    second window of opportunity. if being king of the mountain is not so prestigious, then you can pump 10 accounts to L10. and there, playing at 0 score, take a large share of the pool. and again multi-accounts in the strategy.

    third window. by canceling the free try, the developers removed from the game only those players who saved resources. and those who played for prizes and income continue to play multi-accounts in one league, since it is cheaper than playing alone.

    fourth window of opportunity. due to the new pool distribution, skilled players are forced to play in different leagues with at least one account for the sake of income. taking the top places in each league, they get more. and again the system created by the developers contributes to the emergence of multi-accounts.

    fifth window. and what should those who bought a lot of packs do? who have a lot of cardboard? give it away for rent for pennies? it's not funny. it forces you to use multiple accounts again.

    Of course, these problems can be solved. One option is when an alternative to the current situation is offered. Thus, the development of the gameplay occurs. Something new appears. The second option is the path of prohibition. prohibit bots (were there any?), prohibit multi-accounts, prohibit free attempts... prohibit... prohibit... limit... perhaps you will also prohibit exchanging game strategies with each other... then it will probably be necessary to post walkthroughs of all maps in the public domain.

    to be honest. I don't understand the developers' strategy.

    the game is very difficult. it's hard to attract new players without the necessary competencies. this game is not for fun. although many think otherwise.

    what indicators do the developers want to achieve?

    metrics? well, there are a lot of players... so again, it's multi-accounts.
    master the pool among your friends? that is, put the tokens in the right pocket and people like us just interfere with the process?
    transform a raw game into a full-fledged game with your blackjack and... well, I hope you get the idea.

    the number of players has dropped by 35% in these weeks. are you sure you are on the right track?

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