Playing this game every week after work is giving me relaxing results that I never expected, especially from a game that requires you to constantly explore and can often be frustrating.
I think exploration is one of the most common tasks in video games and one that has been overused by most developers.
I've always enjoyed delving into the unknown, especially if there's a good story behind it, and I think Hollow Knight has one of those stories that are told with few details and where you have to connect a lot of dots.
At least to understand what's really going on.
And it's not just that its world is mysterious and intriguing, but that it plays very well. Many video games of this style tend to have controls that aren't intuitive at all.
But with this one, despite the fact that we're constantly discovering new powers and adding twists to the formula, I think it plays quite smoothly, and if you learn the controls early on, you'll be fine for a good portion of the game.
Besides, just looking at some of the screenshots is enough to realize that it's a world. Truly beautiful.
Although it doesn't seem that way, Hollow Knight is a simple video game for audiences of all ages, and I think that while it has a difficulty curve, it's neither very challenging nor very easy.
I haven't explored any of the new things I've unlocked so far because I want to make the most of the locations I already have on the map, because this game rewards every little action you take and focuses on exploration.
We have the larvae that we can save, which are scattered throughout each level in passages that can be difficult to locate. While they give you some coins, I don't do it for the coins, but out of pure vocation.
Besides, I also discovered the bank in one of the game's locations, which allows us to, in a way, store our coins so we can use them later and not risk losing them on the ground.
Because it's happened to me more than once that I'm playing calmly, it seems like a very monstrous enemy that I've never seen before, and they easily finished me off. Although the game offers the option to go back and recover your coins, most of the time I can't.
So that's a good way to always maintain a high economic level in the game because there are several upgrades we can buy, and I think they're necessary.
But the most fun thing I found in this session was undoubtedly the scarab, which is something like the game's rapid transit and allows me to go to different locations that are already unlocked easily and quickly.
I no longer have to make a half-hour trip to return to a location and check if I forgot to collect something, or if, for example, I want to go to the surface store, I can do it much faster and return to where I was.
This opens the game up to more possibilities, especially the surface store, which, as I said before, is very important if we want to advance and avoid getting lost all the time.
So that's cool, but what's even more spectacular is that we may not even have reached the halfway point of the game because they're also introducing us to new ways we can interact with the environment.
For example, there are these plants located in certain levels that help us bounce and reach greater distances with our jumps. I've also I've noticed that in some locations there are places where we'll have to climb the wall, although I'm still not quite sure how.
This game has a lot of that: dead ends where you have to go back and acquire skills to later overcome them and thus open up new locations.
It's a genre that has become very popular, and I think it fits perfectly with the theme of exploration, especially in this world of catacombs where there's so much to explore and so many secrets to find.
It really seems like every structure we encounter along the way has some kind of secret hidden story that I feel I'll only be able to unravel when I watch some YouTube videos explaining it.
But I think the mystery makes me like this game more, and I like exploring it and letting it surprise me even more.
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