[ES/EN] 👊Winning with 🔥"shield" and 💥"weapons training" in 🔥"Counterspell"

in voilk •  20 days ago

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    Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

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    Saludos a toda la comunidad de "Splinterlands", hoy juego un team "Drake" "Death" y me enfrento a un team "Fire" jugado por "t0mt0m15", es una batalla de "mana 50" y sin los monstruos "Water" y "Life".
    Greetings to the entire "Splinterlands" community, today I'm playing a "Drake" "Death" team and I'm facing a "Fire" team played by "t0mt0m15", it's a "mana 50" battle and without the "Water" and "Life" monsters.

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    Ruleset: "Even Stevens"

    Solo podemos usar monstruos de "coste mana par", bloqueando así el acceso a los monstruos de "costo mana impar". Los invocadores no se ven afectados por esta regla.
    We can only use "even mana cost" monsters, thus blocking access to "odd mana cost" monsters. Summoners are not affected by this rule.

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    Ruleset: "Counterspell"

    La regla de batalla "Counterspell" hace todos los monstruos tengan la habilidad "Magic Reflect", lo que permite devolver el daño mágico lanzado. Por lo tanto no escogeré monstruos mágicos en mi alineación para que esta regla de combate no me afecte, solo monstruos cuerpo a cuerpo o arqueros en mi equipo. Las unidades mágicas con "Reflection Shield" no son afectadas por los ataques mágicos reflejados. Y si usamos la habilidad "amplify" el daño de la magia reflejada aumentará.
    The "Counterspell" battle rule makes all monsters have the "Magic Reflect" ability, which allows them to reflect back the magic damage cast. Therefore I will not choose magic monsters in my lineup so that this combat rule does not affect me, only melee monsters or archers in my team. Magic units with "Reflection Shield" are not affected by reflected magic attacks. And if we use the "amplify" ability the damage of the reflected magic will increase.

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    Uso un team con ataque mágico y "melee".

    Mi invocador es "Quix the Devious" que reduce la velocidad y ataque "ranged" de enemigos en -1.
    Mi tanque es "Harklaw" con "shield", será resistente a los ataques "melee" y "ranged".
    Mi segundo monstruo es "Chaos Dragon" con "flying" y "scattershot", será muy ágil frente a los ataques "melee" y "ranged" y
    atacara a un enemigo al azar.
    Aquí tiene a "Mad Ogre Anarchist", un "opportunity" que atacará al enemigo más débil.

    I use a team with magic attack and melee.

    My summoner is "Quix the Devious" who reduces the speed and ranged attack of enemies by -1.
    My tank is "Harklaw" with "shield", he will be resistant to melee and ranged attacks.
    My second monster is "Chaos Dragon" with "flying" and "scattershot", he will be very agile against melee and ranged attacks and
    will attack a random enemy.
    Here is "Mad Ogre Anarchist", an "opportunity" who will attack the weakest enemy.


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    Ubico 2 "flying" y un mágico atrás.

    En medio tengo a "Will o Wisp" con "flying" y "weaken", podrá eludir ataques "melee" y "ranged", además reducirá la salud de
    enemigos en -1.
    Casi al final ubico a "Skok Duskblight" con "weapons training", dará poder mágico a "Will o Wisp" y también "Riftwing" con
    "flying" y "scavenger", eludirá los ataques "melee" y "ranged", además ganará salud cada vez que un monstruo muera.

    I place 2 "flying" and a magic in the back.

    In the middle I have "Will o Wisp" with "flying" and "weaken", he will be able to avoid "melee" and "ranged" attacks, and he will also reduce the health of
    enemies by -1.
    Almost at the end I place "Skok Duskblight" with "weapons training", he will give magic power to "Will o Wisp" and also "Riftwing" with
    "flying" and "scavenger", he will avoid "melee" and "ranged" attacks, and he will gain health every time a monster dies.


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    Me enfrento a un team con ataque "melee" y "ranged".

    Su invocador es "Tarsa" de "nivel 2" y "gold" que aumenta el ataque "melee" y salud en +1.
    Su tanque es "Septic Slime", un "gold" de "nivel 3" con "stun", es muy lento pero con excelente salud, será capaz de
    aturdir a mi tanque.
    Su segundo monstruo es "Ferox Defender" con "protect", dará "+2 armor" a todos sus colegas.
    Después tiene a "Mad Ogre Anarchist", un "opportunity" que atacará a mi monstruo más débil.
    En medio tiene a "Supply Runner" con ataque "ranged".
    Casi al final está "Scavo Firebolt" con ataque "ranged" también.
    Y su último monstruo es "Tinderlock" de "nivel 2" con "last stand" y "close range".

    I'm facing a team with a "melee" and "ranged" attack.

    Their summoner is "Tarsa" of "level 2" and "gold" that increases the "melee" attack and health by +1.
    Their tank is "Septic Slime", a "level 3" "gold" with "stun", it is very slow but with excellent health, it will be able to
    stun my tank.
    Their second monster is "Ferox Defender" with "protect", it will give "+2 armor" to all its colleagues.
    Then they have "Mad Ogre Anarchist", an "opportunity" that will attack my weakest monster.
    In the middle they have "Supply Runner" with a "ranged" attack.
    Almost at the end is "Scavo Firebolt" with a "ranged" attack as well.
    And their last monster is "Tinderlock" of "level 2" with "last stand" and "close range".


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    Ronda 1

    "Skok Duskblight" se encarga de doblegar a "Septic Slime" mientras mis guerreros mágicos resisten muy bien el "magic reflect".

    Round 1

    "Skok Duskblight" takes care of defeating "Septic Slime" while my magic warriors resist "magic reflect" very well.


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    Ronda 2

    "Riftwing" abate a "Ferox Defender" mientras que mi "Mad Ogre Anarchist" abate al "Mad Ogre Anarchist" enemigo.

    Round 2

    Riftwing takes down Ferox Defender while my Mad Ogre Anarchist takes down the enemy Mad Ogre Anarchist.


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    Ronda 3

    "Supply Runner" y "Scavo Firebolt" son derribados fácilmente y solo queda en pie "Tinderlock" pero sin chances de ganar.

    Round 3

    "Supply Runner" and "Scavo Firebolt" are easily taken down and only "Tinderlock" remains standing but with no chance of winning.


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    ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.

    Mi estrategia dio resultados, Aunque la regla de batalla "Counterspell" no favorece el uso de monstruos mágicos, pude
    hacer uso de ellas gracias a su excelente salud y así someter al tanque enemigo con mayor facilidad, mientras que "Harklaw"
    frena el ataque "range" enemigo muy bien.
    La próxima vez usaré un team "Drake" con ataque mixto.

    Strategy work? What will you try differently next time?

    My strategy paid off. Although the "Counterspell" battle rule doesn't favor the use of magic monsters, I was able to
    make use of them thanks to their excellent health and thus subdue the enemy tank more easily, while "Harklaw"
    stops the enemy's ranged attack very well.
    Next time I will use a "Drake" team with mixed attack.


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    Si aún no juegas "Splinterlands", puedes registrarte con mi enlace.
    If you don't play "Splinterlands" yet, you can sign up with my link.

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    La traducción se hizo con / The translation was done with:
    https://translate.google.com/?hl=es

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