BATTLE MAGE SECRETS Weekly Challenge

in voilk •  5 months ago

    CHALLENGE RULES

    RULESET: Equalizer

    All unit start with the same health, based on the highest health on either team.

    Buffs and debuffs are done afterward - this impacts base health.

    Ruleset and lineup

    The ruleset of the battle is as follows:
    ruleset.png

    Equalizer - All unit start with the same health, based on the highest health on either team.
    Ferocity - All Monsters have the Fury ability.
    Keep your distance - Monsters with Melee attack may not be used in battles.
    Mana Cap of 39.
    Available Splinters- Fire, Water, Life, Death and Dragon

    My Team:

    Summoner: Quix the Devious (-1 to Speed, -1 to Ranged attacks)

    1. Pelacor Conjurer - No Damage Dealer with the Flying, Magic reflect, Divine Shield and Phase abilities
    2. Rage - Magic Damage Dealer with the Flying, Void, Weapons Training, Life Leech and Affliction abilities
    3. Chaos Agent - No Damage Dealer with the Dodge, Phase and Backfire abilities
    3. Dax Paragon - Magic Damage Dealer with the Amplify and Affliction abilities
    3. Venari Crystalsmith - Ranged Damage Dealer with the Tank-Heal and Dispel abilities
    3. Prismologist - Ranged Damage Dealer with the Blast, Force Field and Silence abilities

    Strategy:

    The mana is decently high and with Melee attackers out of the picture I decided to go for mainly magic damage while debuffing both magic and ranged damage a bit.

    Position 1 - Pelacor Conjurer:

    Great low mana high speed tank with Magic reflect and a high dodge chance. Combined with a Weapons Training card like Rage it is a well spent 2 mana.

    Position 2 - Rage:

    The keyplayer of this match. 3 + 5 + 3 Magic damage because of the Weapons Training ability a very nice tank against magic attacks because of the Void ability and the chance to prevent healing on the target.

    Position 3 - Chaos Agent:

    The Chaos Agent was already decently powerful for a 1 mana card, even before Weapons Training was introduced into the game. Now it is almost too good in certain matches - like this one. 1 Mana for a card with 3 magic damage, 11 HP and 3 abilities is madness.

    Position 4 - Dax Paragon:

    Used mostly for the Amplify-ability, to make the Pelacor Conjurers Magic reflect hurt even more.

    Position 5 - Venari Crystalsmith:

    A little tank-heal can never hurt. Especially when you have 2 great tanks in your line-up. Rage with the lifeleech has the ability to gain more and more HP every round, making the heals more and more effective.

    Position 6 - Prismologist:

    High damage and the Blast ability but pretty slow and likely to miss. But the main reason to use this card was the Silence ability anyways.

    Round 1:

    Overall it seems like I have the more powerful team, Ilthains Return Fire ability doesn't seem so bad with the massive amount of HP my ranged attackers gained because of the Equalizer Ruleset. I don't like that half of my team misses this round while the opponent only misses once though.
    1.png

    Round 2:

    Early in this round my Pelacor Conjurer bites the dust and Rage is already forced to the front. The reduced magic damage combined with its Void ability gives the opponent a really hard time though.
    2.png

    Round 3:

    My team finally gets rid of the opponents revived Pelacor Conjurer while Rage managed to stay in the 2 digits thanks to the Life Leech and Tank-Heal combination.
    3.png

    Round 4:

    The Runemancer bites the dust and Rage actually gains more HP than he loses in this round. Seems like this match is settled already, even though there is still 4 opponents alive.
    4.png

    Round 5:

    Without an affliction ability to worry about in the opponents team, Rage just doesn't care about the little attacks and gains more and more HP every round now.
    5.png

    Round 6:

    Already past the 20 HP mark, the only reason I don't skip this match is to see how high Rage's HP will be in the end 😀
    6.png

    Round 7:

    The answer is 26 HP!
    7.png

    Result:

    Even though the start had me worried for a while, Rage in combination with Venari Crystalsmiths heals were too much for my opponent. Even though the costs of 16 mana for Rage seems massive, the 2 Monsters that gained 3 magic damage each through Weapons Training were just 3 mana and 11 Magic damage for 19 mana doesn't seem like a bad deal at all.

    The full battle can also be watched here

    Thanks for reading and happy battling!

    2RypNwBuCPqQbLLdU.png

    In case you don't have a Splinterlands account yet, why not create one now

      Authors get paid when people like you upvote their post.
      If you enjoyed what you read here, create your account today and start earning FREE VOILK!