Fail!

in voilk •  21 days ago

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    Riding high on the dopamine rush of getting the MVP of my game working and playable I tried to get too complex and ended up wasting a bunch of time.

    I thought seeing as I was able to compile for all these platforms that I could create an abstraction that would allow me to develop the Raylib version in parallel.

    This is my third attempt by the way.

    It just got too messy with compilation definitions and logic.

    Raylib is developed for arcade style games, so that is part of it.

    But also I know down the line I’ll want to also compile for z80 based machines, so another compiler, and if it’s too unwieldy now? ….

    I did get quite far though!

    My plan now is have this code starts the basis of a parallel project, not a compilation target.

    Whew!

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