[ES/EN] 👊Winning with 🔥"flying", 💥"trample" and 🔥"double strike" in "Lost Magic" and "Fire & Regret"

in voilk •  3 months ago

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    Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

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    Saludos a toda la comunidad de "Splinterlands", hoy uso un team "Drake" y me enfrente a un team "Water", es una batalla de "mana 24" y solo con los monstruos "Water", "Life" y "Drake".
    Greetings to the entire "Splinterlands" community, today I use a "Drake" team and I face a "Water" team, It is a "24 mana" battle and only with the monsters "Water", "Life" and "Drake".

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    Ruleset: "Lost Magic"

    Esta regla de batalla establece que no se podrán usar monstruos mágicos en la arena. Para contener los ataques "melee" debemos usar "Thorns" y "Demoralize". Y para contener los ataques "ranged" debemos usar "Headwinds" y "Return Fire". También podemos usar "Backfire" para contra-golpear cuando el ataque enemigo falle. Se recomienda usar monstruos con 2 tipos de ataque.
    This battle rule states that magic monsters cannot be used in the arena. To contain the "melee" attacks we must use "Thorns" and "Demoralize". And to contain the "ranged" attacks we must use "Headwinds" and "Return Fire". We can also use "Backfire" to counter-hit when the enemy attack fails. It is recommended to use monsters with 2 types of attack.

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    Ruleset: "Fire & Regret"

    Esta regla establece que todos los monstruos tienen la habilidad "Return Fire", permitiendo que devuelvan el fuego de los ataques "ranged". Esto significa que no nos conviene usar monstruos con ataque "ranged". Nuestro equipo debe estar formado por monstruos mágicos o con ataque "melee". Para la defensa debemos usar "void", "shield" y "silence".
    This rule states that all monsters have the "Return Fire" ability, allowing them to return fire from "ranged" attacks. This means that it is not convenient for us to use monsters with a "ranged" attack. Our team must be made up of magical monsters or monsters with a "melee" attack. For defense we must use "void", "shield" and "silence".

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    Uso un team "Drake" con full ataque "melee".

    Mi invocador es "Brighton Bloom" que da a todos los monstruos la habilidad "flying", esto les permitirá
    esquivar los ataques "melee" o "ranged".
    Mi tanque es "Desert Dragon" con "trample", un legendario que atacará al siguiente monstruo si logra eliminar al primero.
    Mi segundo monstruo es "Carnage Titan" con "double strike" y "reach", hará mucho daño al tanque enemigo.

    I use a "Drake" team with a full "melee" attack.

    My summoner is "Brighton Bloom" who gives all monsters the "flying" ability, this will allow them
    dodge "melee" or "ranged" attacks.
    My tank is "Desert Dragon" with "trample", a legendary that will attack the next monster if it manages to eliminate the first one.
    My second monster is "Carnage Titan" with "double strike" and "reach", it will do a lot of damage to the enemy tank.


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    Ubico un "slow", un "scavenger" y un señuelo al final.

    Después tengo a "Creeping Ooze" con "slow", que se encargará de reducir la velocidad de enemigos.
    También he ubicado a "Kra'ar Xoc", un "scavenger" que ganará un punto de vida cada vez que cualquier monstruo muera.
    Y mi último monstruo es "Furious Chicken", servirá como señuelo para "opportunity" o "sneak".

    I place a slow, a scavenger and a lure at the end.

    Then I have "Creeping Ooze" with "slow", which will be responsible for reducing the speed of enemies.
    I have also located "Kra'ar Xoc", a "scavenger" that will gain a hit point every time any monster dies.
    And my last monster is "Furious Chicken", it will serve as a decoy for "opportunity" or "sneak".


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    Me enfrenté a un team "Water" con ataque "melee".

    Mi rival está usando a "Kelya Frendul" de "nivel 2", este dará "+1 speed" y "+1 armor" a todos sus monstruos.
    Su tanque es "Wave Brood", un "taunt" con "close range" que morirá recibiendo todos los golpes.
    Su segundo monstruo es "Merdaali Guardian" de "nivel 2", se encargará de sanar a tu tanque.
    Después tiene a "Scavo Hireling", un "gold" de "nivel 3" con "repair", se encargará de restaurar la armadura de su tanque.
    Y su último monstruo es "Deeplurker", un "opportunity" que atacará a mi monstruo más débil.

    I faced a "Water" team with a "melee" attack.

    My opponent is using "Kelya Frendul" of "level 2", this will give "+1 speed" and "+1 armor" to all his monsters.
    His tank is "Wave Brood", a "taunt" with "close range" that will die taking all hits.
    His second monster is "Merdaali Guardian" of "level 2", it will be in charge of healing your tank.
    Then you have "Scavo Hireling", a "level 3" gold with "repair", who will be in charge of restoring your tank's armor.
    And his last monster is "Deeplurker", an "opportunity" that will attack my weakest monster.


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    Ronda 1

    "Wave Brood" resistió los ataques de mis monstruos y mi "Creeping Ooze" fue abatido por "Deeplurker".

    Round 1

    "Wave Brood" withstood my monsters' attacks and my "Creeping Ooze" was taken down by "Deeplurker".


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    Ronda 2

    Consigo hacer daño a "Wave Brood" pero mi "Furious Chicken" ha caído a manos de "Deeplurker".

    Round 2

    I manage to deal damage to "Wave Brood" but my "Furious Chicken" has fallen to "Deeplurker".


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    Ronda 3

    "Wave Brood" sigue resistiendo y mi "Kra'ar Xoc" pudo esquivar el ataque "Deeplurker".

    Round 3

    "Wave Brood" is still holding out and my "Kra'ar Xoc" was able to dodge the "Deeplurker" attack.


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    Ronda 4

    "Wave Brood" finalmente cayó a manos de mi "Desert Dragon" que atacó después a "Merdaali Guardian" pero sin éxito.

    Round 4

    "Wave Brood" finally fell to my "Desert Dragon" who then attacked "Merdaali Guardian" but without success.


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    Ronda 5

    "Merdaali Guardian" esquiva el ataque de mi "Carnage Titan", pero "Desert Dragon" no falla y lo abate.
    Solo "Kra'ar Xoc" es fulminado por "Deeplurker".

    Round 5

    "Merdaali Guardian" dodges the attack of my "Carnage Titan", but "Desert Dragon" doesn't miss and takes it down.
    Only "Kra'ar Xoc" is struck down by "Deeplurker".


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    Ronda 6

    Aniquilamos a "Scavo Hireling" y solo queda en pie "Deeplurker".

    Round 6

    We annihilated "Scavo Hireling" and only "Deeplurker" is left standing.


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    Ronda 7

    "Desert Dragon" esquiva el ataque de "Deeplurker" y es abatido por mis 2 dragones.

    Round 7

    "Desert Dragon" dodges "Deeplurker's" attack and is killed by my 2 dragons.


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    ¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.

    Mi estrategia dio resultados, usar monstruos dragones con "trample" y "double strike" me permitió
    sobrepasar el "armor" del enemigo, además el "flying" fue muy útil para esquivar los ataques "melee".
    La próxima vez usaré un team "Earth" con "Mylor Crowling" como invocador.

    Strategy work? What will you try differently next time?

    My strategy paid off, using dragon monsters with "trample" and "double strike" allowed me
    overcome the enemy's "armor", and "flying" was very useful to avoid "melee" attacks.
    Next time I will use an "Earth" team with "Mylor Crowling" as the summoner.


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    Si aún no juegas "Splinterlands", puedes registrarte con mi enlace.
    If you don't play "Splinterlands" yet, you can sign up with my link.

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    La traducción se hizo con / The translation was done with:
    https://translate.google.com/?hl=es

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