It's been a little over a week since Land 1.75 was released. I see all kind of reactions to it. I see people liking or loving what they see and the direction the game within the game has taken, expectedly, I also see people who don't like the new changes because they are now unbalanced with their plots and have trouble balancing them. And another category thinking other game modes are more worth it.
To those who are unhappy that their plots are unbalanced and they don't have enough resources to be self-sufficient, I can only say one thing: that IS the point of this land game. Very few, if any, will eventually, when everything unfolds, be self-sustainable. After all, Splinterlands, at its core, is a TCG, and T comes from "tradable", which means those that trade (buy and sell) may have an advantage over those that don't, unless they have everything, which is quite rare.
In the case of Splinterlands Land, resources produced by land are currently tradable (except research points), but more things will be later on.
To only mention from the recent teases regarding land, we may have a new potion crafted on land (the one to revive cards for survival mode), research points may give a bonus to receiving the rarest foil in Conclave Arcana (Black Foil = cards fully maxed out).
In fact, in the recent Town Hall Matt said that after Land 1.75 was out and any immediate changes are made (bugs, improved functionality, etc.), the focus would be to integrating the current version of land to the rest of the game modes, before developing land further. So, to give it a lot more value through synergies rather than developing it separately!
Depending what kind of plots some people have in majority, they may not like what kind of resources they produce. Those things tend to get fixed/balanced in time or by applying better strategies. Remember that at the beginning of the Land game Canyons and I think Tundras were considered the worse plots to own and everyone was dumping them? I haven't sold any of my plots from my tract, and now at least Canyon produces Stone, which is a pretty good resource to have right now (not as good as Iron).
Personally, I focus a lot on land. More than on... Survival mode, for example, because I don't have the cards to compete there without hurting my Ranked play (but that doesn't mean I won't try to improve my strategy there in the future).
But given my personal situation, other than summoners (with the exception of the very high PP ones that I don't use in Ranked), if I have the choice to make for a card whether to use it on Land or in Survival, I will use it on Land.
Survival may give a dopamine hit of nice gains won quickly if you are able to rank up, but Land will likely be more profitable long term, at least for me. And I least I hope so.
Speaking of my land, I made some tweaks recently.
First of all, I have 3 plots producing research now on magic terrains, and I am mining SPS on all 3 occupied plots. I already regret switching one of the plots back to SPS, because it was producing Iron, and I will turn it back to Iron, but I am waiting to the weekly harvest to do it, even if the prices may adjust until then.
I am now in the red on the hourly production with all resources except stone. I have enough Stone produced to cover my hourly expenses of every other resource and still have an hourly surplus of over 200 Stone, at the time of writing and these prices:
I could turn more plots to Research, but for the time being, I think that's enough and be happy with the extra resources. As I said, I will reverse that SPS mining operation to Ore mining too on Monday... I had doubts when I pushed the button to switch it to SPS, and looks like I was right...
In the meantime, the Stone in the pool is collecting rewards...
4325 Stone and 1715 DEC earned in a little over a week may not seem like a lot, but when you have in the pool 31587 Stone and 7287 DEC (added progressively), it is.
Finally, over the night my GF Kelan Gains got sold, after the 4x 1 BCX RF copies got sold almost immediately too. I used part of the received DEC to pay back the SWAP.HIVE, and the rest I locked on my land, so I can add another 2x 10,000 energy requirement cards to an Iron producing plot (common plot, unfortunately), namely Venari Heatsmith(s) which aren't really useful on any of the other game modes.
Posted Using INLEO