Battle Mage Secrets: Lost in Magic, train your aim with Astral Entity

in splinterlands •  17 days ago

    BATTLE MAGE SECRETS LOST MAGIC

    This week, I'm sharing my game in Lost Magic ruleset using Astral Entity.

    LOST MAGIC weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Lost Magic
    Heavy Hitters
    Super Sneak

    Mana Cap: 37
    Elements: All except Dragon

    Game Modifications


    This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
    Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.

    Lost Magic


    This is a Heavy Hitters ruleset game so All Monsters have the Knock Out ability.
    Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.

    Heavy Hitters


    This is a Super Sneak ruleset game so All Melee attack Monsters have the Sneak ability.
    Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the last position.

    Super Sneak



    Let the battle begin!

    You may also watch battle here.


    Summoner: Astral Entity

    Abilities:
    All enemy monsters lose -2 armor
    All friendly monsters gain Dodge ability
    All friendly monsters gain Resurrect ability

    Astral Entity


    Pos 1 Monster: Riftwing

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Scavenger - Gains 1 max health each time any monster dies
    Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
    Headwinds - Reduces the Ranged attack of all enemy Monsters.
    -1 to ranged attack, it cannot be less than 1

    Riftwing


    Pos 2 Monster: Harklaw

    Abilities:
    Shield - Reduced damage from Melee and Ranged attacks.
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
    Reduces the Thorns damage to 1
    Cancel Redemption damage
    Immunity - This monster is immune to negative status effects
    Demoralize - Reduces the Melee attack of all enemy Monsters
    -1 to melee attack, it cannot be less than 1

    Harklaw


    Pos 3 Monster: Venator Kinjo

    Abilities:
    Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
    Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
    Immunity - This monster is immune to negative status effects
    Slow - Reduces the Speed of all enemy Monsters
    Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

    Venator Kinjo


    Pos 4 Monster: Pelacor Deceiver

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
    Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.

    Pelacor Deceiver


    Pos 5 Monster: Cursed Windeku

    Abilities:
    Thorns - When hit with a Melee attack, does damage back to the attacker
    Has an upper cap of 2
    Heal - Restores a portion of the Monster's health each round
    Restores 1/3 of the max health, rounded down.
    Slow - Reduces the Speed of all enemy Monsters

    Cursed Windeku


    Pos 6 Monster: Ever-Hungry Skull

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Thorns - When hit with a Melee attack, does damage back to the attacker
    Has an upper cap of 2
    Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.

    Ever-Hungry Skull


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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