Social Media Challenge: The Unkillable Wise Lurker

in splinterlands •  7 months ago

    SOCIAL MEDIA CHALLENGE

    This week, I'm sharing my game in Social Media Challenge ruleset using Possibilus the Wise and Coeurl Lurker.

    SOCIAL MEDIA CHALLENGE

    You can check out this SOCIAL MEDIA Challenge link if you also want to participate.


    Ruleset:
    Equal Opportunity
    Weak Magic
    Odd Ones Out

    Mana Cap: 46
    Elements: Water,Earth,Death,Dragon

    Game Modifications


    This is a Equal Opportunity ruleset game so All Monsters have the Opportunity ability.
    Speed and HP is the trick here: higher speed will let you target enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front.

    Equal Opportunity


    This is a Weak Magic ruleset game so Magic attacks hit Armor before reducing Health.
    Protect, Repair, Rust are useful in this ruleset. Beware the opponent could choose only Melee and Ranged monsters, so keep a tank with Shield.

    Weak Magic


    This is a Odd Ones Out ruleset game so Only Monsters with odd Mana costs may be used in battles.
    There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.

    Odd Ones Out



    Let the battle begin!

    You may also watch battle here.


    Summoner: Possibilus the Wise

    Abilities:
    All friendly monsters gain +2 health
    All friendly monsters gain Trample ability
    All friendly monsters gain Reach ability

    Possibilus the Wise


    Pos 1 Monster: Legionnaire Alvar

    Abilities:
    Void Armor - Magic attacks hit this Monster's armor before its Health
    Giant Killer - Does double damage against targets that cost 10 or more mana
    Demoralize - Reduces the Melee attack of all enemy Monsters
    -1 to melee attack, it cannot be less than 1
    Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

    Legionnaire Alvar


    Pos 2 Monster: Swamp Spitter

    Abilities:
    Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
    Giant Killer - Does double damage against targets that cost 10 or more mana

    Swamp Spitter


    Pos 3 Monster: River Hellondale

    Abilities:
    Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
    Inspire - Gives all friendly Monsters +1 Melee attack.
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

    River Hellondale


    Pos 4 Monster: Spirit Hoarder

    Abilities:
    Triage - Heals the friendly back-line Monster that has taken the most damage
    Heal is max health divided by 3, rounded down. Minimum is 2.
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
    Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

    Spirit Hoarder


    Pos 5 Monster: Angelic Mandarin

    Abilities:
    Triage - Heals the friendly back-line Monster that has taken the most damage
    Heal is max health divided by 3, rounded down. Minimum is 2.
    Silence - Reduces the Magic Attack of all enemy Monsters

    Angelic Mandarin


    Pos 6 Monster: Coeurl Lurker

    Abilities:
    Taunt - All enemy Monsters target this Monster (if they are able to)
    Dodge - Has an increased chance of evading Melee or Ranged attacks.
    +25% Dodge vs melee/ranged
    Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
    Thorns - When hit with a Melee attack, does damage back to the attacker
    Has an upper cap of 2

    Coeurl Lurker


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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