Battle Mage Secrets: Quix with the Five Alive

in splinterlands •  3 months ago

    BATTLE MAGE SECRETS Five Alive

    This week, I'm sharing my game in Five Alive ruleset using Quix the Devious.

    Five Alive weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Counterspell
    FiveAlive
    Even Stevens

    Mana Cap: 41
    Elements: All except Death

    Game Modifications


    This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

    Damage returned is equal to the damage of the attacker divided by 2, rounded up.

    Counterspell


    This is a Fivealive ruleset game so Up to five Units can be used.

    Fivealive


    This is an Even Stevens ruleset game so Only Monsters with even Mana costs may be used in battles.
    There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.

    Even Stevens



    Let the battle begin!

    You may also watch battle here.


    Summoner: Quix the Devious

    Abilities:
    All enemy monsters lose -1 range damage
    All enemy monsters lose -1 speed

    Quix the Devious


    Pos 1 Monster: Djinn Chwala

    Abilities:
    Thorns - When hit with a Melee attack, does damage back to the attacker
    Has an upper cap of 2
    Enrage - Has increased Melee attack and Speed when damaged.
    Multiplier x1.5 rounded up
    True Strike - This monster's attacks cannot miss
    Blind doen't affect monster with True Strike

    Djinn Chwala


    Pos 2 Monster: Chaos Dragon

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Scattershot - This monster's attacks hit a random enemy target
    Blast - Does additional damage to Monsters adjacent to the target Monster
    Additional damage is equivalent to main damage divided by 2, rounded up
    Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

    Chaos Dragon


    Pos 3 Monster: Queen Mycelia

    Abilities:
    Protect - All friendly Monsters gain +2 Armor
    Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
    Triage - Heals the friendly back-line Monster that has taken the most damage
    Heal is max health divided by 3, rounded down. Minimum is 2.
    Rust - Reduces the Armor of all enemy Monsters

    Queen Mycelia


    Pos 4 Monster: Goblin Psychic

    Abilities:
    Tank Heal - Restores a portion of the Monster in the first position's health each round
    Restores 1/3 of the max health, rounded up
    Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
    50% chance of applying Affliction on the target
    Silence - Reduces the Magic Attack of all enemy Monsters
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

    Goblin Psychic


    Pos 5 Monster: Naga Assassin

    Abilities:
    Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
    Swiftness - It gives all friendly Monsters +1 increased Speed.

    Naga Assassin


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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