Battle Mage Secrets: Kelya and the Five gangs

in splinterlands •  3 months ago

    BATTLE MAGE SECRETS Five Alive

    This week, I'm sharing my game in Five Alive ruleset using Kelya Frendul.

    Five Alive weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Earthquake
    FiveAlive
    Back to Basics

    Mana Cap: 27
    Elements: All except Life

    Game Modifications


    This is an Earthquake ruleset game so Non-flying Monsters take 2 Melee damage at the end of each round.
    Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage.

    Earthquake


    This is a Fivealive ruleset game so Up to five Units can be used.

    Fivealive


    This is a Back To Basics ruleset game so Monsters lose all abilities.
    Back row monsters are safe from enemy's Sneak, Snipe and Opportunity attacks. The ruleset places importance on Magic and Ranged attacks as melee attacks loose their ability to hit outside of the first position. Select monsters with high speed and choose a summoner that increases damage or defense against Magic or Ranged attacks. Lining up monsters in ascending order of their health is the way to go.

    Back To Basics



    Let the battle begin!

    You may also watch battle here.


    Summoner: Kelya Frendul

    Abilities:
    All friendly monsters gain +1 speed
    All friendly monsters gain +1 armor

    Kelya Frendul


    Pos 1 Monster: Baakjira

    Abilities:

    no abilities because of the Back to Basics ruleset

    Baakjira


    Pos 2 Monster: Nerissa Tridawn

    Abilities:

    no abilities because of the Back to Basics ruleset

    Nerissa Tridawn


    Pos 3 Monster: Kulu Swimhunter

    Abilities:

    no abilities because of the Back to Basics ruleset

    Kulu Swimhunter


    Pos 4 Monster: Xenith Archer

    Abilities:

    no abilities because of the Back to Basics ruleset

    Xenith Archer


    Pos 5 Monster: Igor Darkspear

    Abilities:

    no abilities because of the Back to Basics ruleset

    Igor Darkspear


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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