Battle Mage Secrets: Thaddius playing in the Little League

in splinterlands •  29 days ago

    BATTLE MAGE SECRETS LITTLE LEAGUE

    This week, I'm sharing my game in Little League ruleset using Thaddius Brood.

    LITTLE LEAGUE weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Healed Out
    Little League
    Super Sneak

    Mana Cap: 38
    Elements: Death, Dragon

    Game Modifications


    This is a Healed Out ruleset game so All healing abilities are removed from Monsters and Summoners.
    You can skip monsters and summoners having Affliction. Life Leech is not impacted by this ruleset.

    Healed Out


    This is a Little League ruleset game so Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
    Monsters and summoners of 4 Mana or less will be the only ones available in this ruleset.

    Little League


    This is a Super Sneak ruleset game so All Melee attack Monsters have the Sneak ability.
    Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the last position.

    Super Sneak



    Let the battle begin!

    You may also watch battle here.


    Summoner: Thaddius Brood

    Abilities:
    All enemy monsters lose -1 magic
    All enemy monsters lose -1 health

    Thaddius Brood


    Pos 1 Monster: Riftwing

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Scavenger - Gains 1 max health each time any monster dies
    Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
    Headwinds - Reduces the Ranged attack of all enemy Monsters.
    -1 to ranged attack, it cannot be less than 1

    Riftwing


    Pos 2 Monster: Shadow Snitch

    Abilities:
    Reach - It may attack from the second position on the team.
    Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
    50% chance of applying Affliction on the target
    Dodge - Has an increased chance of evading Melee or Ranged attacks.
    +25% Dodge vs melee/ranged

    Shadow Snitch


    Pos 3 Monster: Xenith Monk

    Abilities:
    Heal - Restores a portion of the Monster's health each round
    Restores 1/3 of the max health, rounded down.
    Void - Reduced damage from Magic attacks
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
    Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
    Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

    Xenith Monk


    Pos 4 Monster: Scavo Hireling

    Abilities:
    Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
    Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
    Slow - Reduces the Speed of all enemy Monsters

    Scavo Hireling


    Pos 5 Monster: Ravenhood Warden

    Abilities:
    Protect - All friendly Monsters gain +2 Armor
    Inspire - Gives all friendly Monsters +1 Melee attack.

    Ravenhood Warden


    Pos 6 Monster: Crypt Beetle

    Abilities:
    Shield - Reduced damage from Melee and Ranged attacks.
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
    Reduces the Thorns damage to 1
    Cancel Redemption damage

    Crypt Beetle


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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