This week, I'm sharing my game in Equal Opportunity ruleset using Thaddius Brood.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Tis but Scratches
Up to Eleven
Equal Opportunity
Mana Cap: 42
Elements: Water,Earth,Death,Dragon
This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
This is an Up To Eleven ruleset game so All units have the Amplify ability.
Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers.
This is an Equal Opportunity ruleset game so All Monsters have the Opportunity ability.
Speed and HP is the trick here: higher speed will let you target enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front. Monsters who have two attack types should always be preferred.
You may also watch battle here.
Summoner: Thaddius Brood
Abilities:
All enemy monsters lose -1 magic damage
All enemy monsters lose -1 health
Pos 1 Monster: Harklaw
Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Immunity - This monster is immune to negative status effects
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 2 Monster: Will-O-Wisp
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Weaken - Reduces the Health of all enemy Monsters
Pos 3 Monster: Skok Duskblight
Abilities:
Weapons Training - Adjacent monsters gain half this Monster's attack if they have no attacks themselves
Fury - This Monster does double damage to targets with the Taunt ability
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Pos 4 Monster: Riftwing
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scavenger - Gains 1 max health each time any monster dies
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1
Pos 5 Monster: Venari Marksrat
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.
Pos 6 Monster: Djinn Muirat
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Knock Out - Does double damage when attacking an enemy that is stunned
Giant Killer - Does double damage against targets that cost 10 or more mana
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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