Battle Mage Secrets: Venari Seedsmith for plot twist of the match in Close Range

in splinterlands •  5 months ago

    BATTLE MAGE SECRETS Close Range

    This week, I'm sharing my game in Close Range ruleset using Lily Shieldpaw.

    Close Range weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Weak Magic
    Aim True
    Close Range

    Mana Cap: 52
    Elements: Fire, Earth, Dragon

    Game Modifications


    This is a Weak Magic ruleset game so Magic attacks hit Armor before reducing Health.
    Protect, Repair, Rust are useful in this ruleset. Beware the opponent could choose only Melee and Ranged monsters, so keep a tank with Shield.

    Weak Magic


    This is an Aim True ruleset game so Melee and Ranged attacks always hit their target.
    Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.

    Aim True


    This is a Close Range ruleset game so Ranged attacks may be used in the first position in battles.
    You can use high HP or high speed Ranged monsters at position 2 (or even at position 1 if it has Heal). Choose summoners that give a bonus to Ranged attack or to speed and then choose high damage Ranged attack monsters. Beware of the possibility that your opponent might pick Lir Deepswimmer as summoner or monsters with Return Fire. High HP and Heal is the way to go in this ruleset.

    Close Range



    Let the battle begin!

    You may also watch battle here.


    Summoner: Lily Shieldpaw

    Abilities:
    All friendly monsters gain +1 health
    All friendly monsters gain Camouflage ability
    All friendly monsters gain Triage ability

    Lily Shieldpaw


    Pos 1 Monster: Mycelic Infantry

    Abilities:
    Shield - Reduced damage from Melee and Ranged attacks.
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
    Reduces the Thorns damage to 1
    Cancel Redemption damage
    Giant Killer - Does double damage against targets that cost 10 or more mana
    Enrage - Has increased Melee attack and Speed when damaged.
    Multiplier x1.5 rounded up

    Mycelic Infantry


    Pos 2 Monster: Carnage Titan

    Abilities:
    Reach - It may attack from the second position on the team.
    Double Strike - It attacks twice each round.
    Shield - Reduced damage from Melee and Ranged attacks.
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
    Reduces the Thorns damage to 1
    Cancel Redemption damage

    Carnage Titan


    Pos 3 Monster: Queen Mycelia

    Abilities:
    Protect - All friendly Monsters gain +2 Armor
    Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
    Triage - Heals the friendly back-line Monster that has taken the most damage
    Heal is max health divided by 3, rounded down. Minimum is 2.
    Rust - Reduces the Armor of all enemy Monsters

    Queen Mycelia


    Pos 4 Monster: Venari Seedsmith

    Abilities:
    Scavenger - Gains 1 max health each time any monster dies
    Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
    The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

    Venari Seedsmith


    Pos 5 Monster: Goblin Psychic

    Abilities:
    Tank Heal - Restores a portion of the Monster in the first position's health each round
    Restores 1/3 of the max health, rounded up
    Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
    50% chance of applying Affliction on the target
    Silence - Reduces the Magic Attack of all enemy Monsters
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

    Goblin Psychic


    Pos 6 Monster: Mycelic Slipspawn

    Abilities:
    Taunt - All enemy Monsters target this Monster (if they are able to)
    Forcefield - This Monster takes only 1 damage from attacks with power 5+
    Slow - Reduces the Speed of all enemy Monsters

    Mycelic Slipspawn


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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