Battle Mage Secrets: Ferocious Thaddius Brood

in splinterlands •  2 months ago

    BATTLE MAGE SECRETS FEROCITY

    This week, I'm sharing my game in Ferocity ruleset using Thaddius Brood.

    FEROCITY weekly challenge

    You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


    Ruleset:
    Counterspell
    Wands Out
    Ferocity

    Mana Cap: 60
    Elements: Fire,Water,Life,Death

    Game Modifications


    This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

    Counterspell


    This is a Wands Out ruleset game so Only units with magic attacks may be used. Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.

    Wands Out


    This is a Ferocity ruleset game so All units have the Fury ability.

    Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.

    Ferocity



    Let the battle begin!

    You may also watch battle here.


    Summoner: Thaddius Brood

    Abilities:
    All enemy monsters lose -1 magic damage
    All enemy monsters lose -1 health

    Thaddius Brood


    Pos 1 Monster: Prismatic Energy

    Abilities:
    Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
    Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
    Void - Reduced damage from Magic attacks
    Attack damage gets halved (rounded up), except attack 1 which deals 0 damage

    Prismatic Energy


    Pos 2 Monster: Djinn Muirat

    Abilities:
    Void Armor - Magic attacks hit this Monster's armor before its Health
    Knock Out - Does double damage when attacking an enemy that is stunned
    Giant Killer - Does double damage against targets that cost 10 or more mana
    Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
    Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
    Forcefield - This Monster takes only 1 damage from attacks with power 5+

    Djinn Muirat


    Pos 3 Monster: Usut

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
    In the Reverse Speed ruleset, -1 to Speed
    Oppress - Does double damage when attacking an enemy that has no attacks
    Heal - Restores a portion of the Monster's health each round
    Restores 1/3 of the max health, rounded down.

    Usut


    Pos 4 Monster: Venari Spellsmith

    Abilities:
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
    Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
    Redemption - When this Monster dies, it does 1 damage to all enemy monsters
    The damage dealt is Melee and follows normal rules of melee attacks

    Venari Spellsmith


    Pos 5 Monster: Spirit Hoarder

    Abilities:
    Triage - Heals the friendly back-line Monster that has taken the most damage
    Heal is max health divided by 3, rounded down. Minimum is 2.
    Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
    Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

    Spirit Hoarder


    Pos 6 Monster: Helheim Demon

    Abilities:
    Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
    Taunt - All enemy Monsters target this Monster (if they are able to)

    Helheim Demon


    Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

    You may also watch battle here.


    Hope you learned something from my game and how I came up with this lineup.
    What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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