This week, I'm sharing my game in Equal Opportunity ruleset using Possibilus the Wise.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Stampede
Unprotected
Equal Opportunity
Mana Cap: 43
Elements: Fire,Water,Life,Dragon
This is a Stampede ruleset game so The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.
This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.
This is an Equal Opportunity ruleset game so All Monsters have the Opportunity ability.
Speed and HP is the trick here: higher speed will let you target enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front. Monsters who have two attack types should always be preferred.
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Baakjira
Abilities:
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Slow - Reduces the Speed of all enemy Monsters
Strengthen - All friendly Monsters have increased Health
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Pos 2 Monster: Coastal Sentry
Abilities:
Double Strike - It attacks twice each round.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Pos 3 Monster: Venari Marksrat
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.
Pos 4 Monster: Deeplurker
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 5 Monster: River Hellondale
Abilities:
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Inspire - Gives all friendly Monsters +1 Melee attack.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 6 Monster: Angelic Mandarin
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Silence - Reduces the Magic Attack of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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