Is There Such a Thing as an Easy C Game Engine?

in programming •  29 days ago

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    I’ve already stated that I love Python for, well, pretty much 80% of my programming.

    That includes game development as you might have seen in past articles.

    That’s all great apart from situations where you want to deploy a single compiled executable or where the rest of your code is already being developed.

    My C-based dungeon game is in that exact situation so I have been considering my options.

    Fortunately my needs are extremely simple, so simple in fact that I considered using one of the many GUI frameworks.

    After all, the game is “tile based”, meaning all the game objects and the player are positioned on a grid like chess pieces.

    In the past I’ve used SDL, which is up to version 3 now, and I know that works with Emscripten allowing compilation for the web, making it truly cross-platform for modern devices.

    But I’ve heard great things about Raylib.

    I hadn’t realised that Raylib games can also be compiled to WASM in the same way, plus is compatible with Mac, Windows, and Linux.

    There are a lot of helpful and powerful added abilities that I’ve not even looked into yet too.

    So far all I’ve done is got a sprite moving around under keyboard control over a basic tile map but I’m happy so far.

    Prerequisites

    Before we begin, ensure you have the following installed:

    • Git CLI – You can install it by downloading from the official Git website.
      C/C++ Compiler – We’ll use GCC, but Clang or MSVC will also work.
    • Make – Required for building projects; available through your system’s package manager.

    Linux Quick Start

    sudo apt install libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libxcursor-dev libxinerama-dev libwayland-dev libxkbcommon-dev
    Cross-platform quickstart
    https://github.com/raylib-extras/raylib-quickstart
    git clone https://github.com/raylib-extras/raylib-quickstart.git raylibdemo
    
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